the Court

the first day

in the middle of the third day the party plus nicholai come upon the monastery. the large doors to main building are locked, so the fighter sneaks in through a broken window in what have been the rectory. unfortunately the fighter also sets off a trap and the party are docked some of their pay by nicholai for potentially damaging the site.

having fallen through the floor into a subbasement the rest of the party follows the fighter and begins exploring. they find a hidden passage leading to a natural cold cellar. after fighting some corpse-eating oozes they find a key on a limed-over body that had been dumped or fallen into a small pool in the corner of the room.

after defeating another nest of monsters the party is weary and directionless and retires to the main floor of the monastery to rest and regroup.


the story so far…

for reasons of their own, our heroes find themselves resident in the small trading town of absalom when the raxvian imperial forces ride into town and “offer” their protection to the city’s ruling council. once installed in the city, the raxvians seal the gates and begin rounding up all non-human residents and registering them with the bureaucracy. its during one of these censuses that the party members first come to the attention of the raxvian administration in town and to lt. holxa, a commanding officer.

each of the party members is brought individually before lt. holxa and given the choice: briefly serve in the raxvian military with slavish devotion or well, have their throats slit. opting for door #1 our heroes are given supplies and orders to travel to a small farming village in the southeast and await further instructions.

once in the village the members of the expedition are met by a young rax named nicholai. although he has the look and manner of a soldier he gives no rank and wears no uniform. he does have further orders however: the party will be investigating a ruined monastery on the high plains. they’re orders are to record any interesting or unsual details about the location and bring back any artefacts found in the site. nick gladly also informs the party that lt. holxa used the opportunity of their tête-à-têtes to lay a magical binding upon them. if they don’t manage to make it back to absalom in 30 days with something useful their hearts will rupture in their chests.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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